FFB Update Discussion Thread (June 2021)

Discussion in 'News & Announcements' started by Thomas Jansen, Jun 23, 2021.

  1. Enrik

    Enrik Member

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    Realism and fun are two different things. ACC is more "real' but less funny than RR for me. True realism is good if you spend 10.000 euro for triple screen, wheel, PC and cockpit. Ffb are different with pro and cons. RF2 is the best. I played today again after two mounths and I like also when you braking and feel this on steering wheel, the change of forces. All games should have the RF2's FFB.
     
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  2. Gabriele Galanti

    Gabriele Galanti New Member

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  3. Gabriele Galanti

    Gabriele Galanti New Member

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  4. Gabriele Galanti

    Gabriele Galanti New Member

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    Always talking about G29 even when the car stops or proceeds at reduced speed the weight of the car vanishes the forces of the steering wheel are deactivated, I hope that the developers are working on it everything for me is not very credible and moreover annoying, I hope they already care about the problem and solve it soon.
     
  5. Hervé45

    Hervé45 Well-Known Member Beta tester

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    Use 3% on minimum force
     
  6. Gabriele Galanti

    Gabriele Galanti New Member

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    ok, ora provo!!
     
  7. Gabriele Galanti

    Gabriele Galanti New Member

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    Era già impostato su 3, ho fatto ulteriori test ma ci sono strane anomalie con questo gioco. Nello stesso pc gioco perfettamente con un feedback di forza ottimale alla competizione Assetto corsa, Automobilista, Pcars 1, Rfactor2. Con RRE continua l'assenza di forza quando è fermo e a bassa velocità, inoltre lo sterzo virtuale esce completamente di fase da quello reale. Ho fatto diversi test con Porsche 911 GT3 R (2019) con 486 angolo di sterzata, 13 blocco sterzo, moltiplicatore 1.7. La mia opinione è che il gioco non riconosce in qualche modo il profiler del gioco logitec. Per favore aiutatemi a capire se c'è una soluzione perché altrimenti sarò costretto a lasciare il gioco. grazie a tutti in particolare a coloro che hanno risposto.
     
  8. Hervé45

    Hervé45 Well-Known Member Beta tester

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    Sorry. I don't know
     
  9. Gabriele Galanti

    Gabriele Galanti New Member

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    :(
     
  10. Hervé45

    Hervé45 Well-Known Member Beta tester

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    for gt3 r 2019, it's
    486/16
     
  11. Mid Night

    Mid Night Well-Known Member

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    Hey guys,
    Out of curiosity :
    Is it just me or do the older GT3 (Alpina, Z4 etc.) cars feel different to the newer ones? I thought all GTR3 should be the same now physic-wise
     
  12. Peter Koch

    Peter Koch Well-Known Member Beta tester

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    All cars should feel different now
     
  13. Mid Night

    Mid Night Well-Known Member

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    Sorry for my misleading question.

    I meant: do all cars have the newest type of physics and tire physics?

    Because the old ones understeer more and also feel different while driving.


    Thank you
     
  14. Peter Koch

    Peter Koch Well-Known Member Beta tester

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    It's because they are older, older technic.
    Because of the physics based FFB
     
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    Last edited: Aug 5, 2021
  15. ravey1981

    ravey1981 Well-Known Member Beta tester

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    They are all on the latest physics package, but it's realistic that older cars are not as good as newer cars. You can tune out understeer via setup, but then you compromise other areas.
     
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  16. Gabriele Galanti

    Gabriele Galanti New Member

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    I don't know if it's just my problem, but when the cars are stopped in the pit or stop on the track, their steering wheel loses force feedback?
    I'm sorry for my english.
     
  17. Peter Koch

    Peter Koch Well-Known Member Beta tester

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    Could be because of powersteering.
     
  18. BeefMcQueen

    BeefMcQueen Well-Known Member Beta tester

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    Seems as if your wheel doesn't translate the stationary friction ffb effect at all. Two things to check: Make sure your stationary friction slider isn't set to 0% in the game's controls/force feedback settings.
    In your wheel's driver software enable damping or set the according slider to 100% so the game can make use of that effect (default for Thrustmaster for example)
    Hope that helps.

    Oli
     
  19. Teck-Ean Lim

    Teck-Ean Lim New Member

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    As of yesterday, when I hit the ffb multiplier + or - key while on track, it no longer shows me the new FFB multiplier value. I am not sure of it's working or not? is the change notification not showing but the values changing or is the value not changing at all?

    It was working fine as of Sat a few days back with no changes to anything.
     
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  20. Teck-Ean Lim

    Teck-Ean Lim New Member

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    I can confirm that the FFB multiplier is still working through the keybinds, just that there is no longer (at least for me) confirmation of change onscreen ie. 1.5x/1.7x etc