Released FFB Updates

Discussion in 'News & Announcements' started by KW Studios, Mar 9, 2016.

  1. KW Studios

    KW Studios Official Information Developer

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    In the upcoming patch we are including some Force Feedback updates, many of you have been asking for.

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    FFB Meter
    In the secondary controller settings you will find an option to bind a key for the FFB Meter.
    Once enabled, the yellow line marks your minimum force setting, and the red line shows the maximum force.
    The green graph displays the steering forces sent to your wheel.

    If the graph exceeds the red line you are experiencing "Clipping"
    Clipping means, that your wheel has reached the maximum output force and you won't feel any difference above that limit.

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    Minimum Force
    The minimum Force Setting can be found in the FFB Settings Menu, and will allow you to amplify all the small FFB forces that your wheel might not be able to put out. That means small bumps and steering forces will be increased to a point where you can actually feel them through your wheel and thereby adding more details to your FFB.
    This will also help eliminate the "dead center feeling" occurring with some of the wheels.

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    Slip Effect
    This Effect simulates the shuttering of your tires as they struggle for grip,
    which occurs for example during wheelspin, understeering, sliding and even on heavy braking.
    Depending on the amount of grip as well as the rotation speed of your tires you will feel a vibration indicating that your tires are slipping.
    The higher the rotation speed of your tires, the higher the frequency of the vibrations is.
    The more grip your tires loose, the higher the amplitude of the vibration will be.
    [​IMG]

    Stationary Friction
    This will deal with the problem of wheels rotating by themselves if the car is stationary, for example in garage or on the starting grid.
    This won't be an option you will find in the menu, and it only takes effect, if the car moves slower then a couple of meter per second.

    FFB Multiplier
    Since the FFB in R3E is based on the car physics (Tire load & grip + suspension geometry), different cars result in different FFB strength.
    So in the past you might have found your perfect FFB settings for one car, only to find out they don't work as well with another car.
    To avoid this, you are now able to adjust the cars individual FFB strength by changing the FFB Multiplier.
    You will find this new Setting in the Car Setup>Steering Settings.
    Increase the FFB Multiplier if a particular car feels too weak.
    Decrease it, if the FFB of the car is causing heavy clipping.

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    Recommended Settings
    1. Start by choosing the new default profile for your wheel in the Controller Profiles Menu. It contains presets for all the new settings.

    2. To adjust the FFB strength individually per car, change the FFB Multiplier in the Car Setup>Steering Settings Menu

    3. Depending on the Wheel you own, choose how much Clipping you want to allow.
    • If you for example own a Logitech G27, you should aim for Mild Clipping values, in order not to loose too much of the overall FFB Strength.
    • If you own a high end, direct driven wheel you can easily set it up for Zero Clipping, for the maximum amount of detail.

    IMPORTANT NOTE: Logitech users will need to upgrade their drivers, or the automatic wheel range adjustments might not work anymore after the patch: http://support.logitech.com/en-us/software/lgs

    [​IMG]
     
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    Last edited by a moderator: Mar 15, 2016
  2. AzkarateAsi

    AzkarateAsi Well-Known Member

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    What would happen if I set Zero Clipping to my DFGT
     
  3. IndEnt

    IndEnt Well-Known Member

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    ... sounds good! :cool:
     
  4. theravenousbeast

    theravenousbeast Well-Known Member

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  5. Andrea Noto

    Andrea Noto Member

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    Awesome! :D
     
  6. Fleskebacon

    Fleskebacon Well-Known Member

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    This will be the best Easter holidays ever. :)
     
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  7. Seb S15

    Seb S15 Well-Known Member

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    Hi,

    good news !!!

    especially the adjustment by car...:)

    Thank's
     
  8. Sascha Reynders

    Sascha Reynders Well-Known Member

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    Cool !

    One question though: will there be a default profile for the G29 with this update?
     
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  9. Swir80PL

    Swir80PL New Member

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    Looks very promising. Can't wait.
     
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  10. Ernie

    Ernie Well-Known Member

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    Referring to my question here ..... will it be possible to feel that slip effect also on the ClubSport Pedals? Would be a nice addition.

    Anyway ..... looking forward to the FFB improvements. Another milestone reached.
     
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  11. ::SKRO::

    ::SKRO:: Well-Known Member

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    Very good news indeed.
    Side question: are you reworking the style of HUD icons and their (adjustable?) position as well?
     
  12. ::SKRO::

    ::SKRO:: Well-Known Member

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    You'll be able to pass thru solid walls/trees and melt with opponents (good strategy is to fuse with the fastest one and then pop out when you're a few meters from the finish line on last lap).
     
  13. Sonat Ozturk

    Sonat Ozturk Well-Known Member

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    Yes. No G920 though as it has some issues Logitech is working on.

    Not this update but the next one is where we'll look into adding the Fanatec Pedal effects.

    We are adding a compact HUD to replace the mini hud (the white gear indicator). Its position won't be adjustable (yet) though.
     
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  14. GooseCreature

    GooseCreature Well-Known Member

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    Me likee, especially the per car control of FFB strength, what else does thee have up thyne sleeves for this update? Not exactly that impatient for anything in particular myself (apart from everything you've mentioned and some) but would be nice to know before release of update what we get immediately and what we have to hold on for, does it include a fix for quali/race bug and is the slowing up of startup screens and strange random bugs, ie people hopping up and down leader board in mp races anything to do with impending patch? Not to mention the bug I experienced earlier where the time sheet kept jumping time differences and on my track map little red triangles were spinning all over the place like stunt kites, have no idea if they had drivers, very distracting, in fact I stopped mid race and watched for a while, things like that, are things like that getting sorted or are they just untraceable code glitches?
     
  15. MsportDan

    MsportDan Guest

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    much needed brilliant!


    is there still a need for vertical lateral values anymore still?
     
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  16. juan Fafian

    juan Fafian Well-Known Member

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    I think you 're going to feel all the details at the expense of some loss of strength
     
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  17. Lars Otto

    Lars Otto Member

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    Very nice :)
     
  18. Sascha Reynders

    Sascha Reynders Well-Known Member

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    Sweet ! Thanks for the info Sonat :)
     
  19. Mark.Silcock

    Mark.Silcock New Member

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    Any plans for a soft lock option for wheel rotation?
     
  20. le_poilu

    le_poilu Well-Known Member

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    You mean, better than the one we already have ?
     
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