In the upcoming patch we are including some Force Feedback updates, many of you have been asking for. FFB Meter In the secondary controller settings you will find an option to bind a key for the FFB Meter. Once enabled, the yellow line marks your minimum force setting, and the red line shows the maximum force. The green graph displays the steering forces sent to your wheel. If the graph exceeds the red line you are experiencing "Clipping" Clipping means, that your wheel has reached the maximum output force and you won't feel any difference above that limit. Minimum Force The minimum Force Setting can be found in the FFB Settings Menu, and will allow you to amplify all the small FFB forces that your wheel might not be able to put out. That means small bumps and steering forces will be increased to a point where you can actually feel them through your wheel and thereby adding more details to your FFB. This will also help eliminate the "dead center feeling" occurring with some of the wheels. Slip Effect This Effect simulates the shuttering of your tires as they struggle for grip, which occurs for example during wheelspin, understeering, sliding and even on heavy braking. Depending on the amount of grip as well as the rotation speed of your tires you will feel a vibration indicating that your tires are slipping. The higher the rotation speed of your tires, the higher the frequency of the vibrations is. The more grip your tires loose, the higher the amplitude of the vibration will be. Stationary Friction This will deal with the problem of wheels rotating by themselves if the car is stationary, for example in garage or on the starting grid. This won't be an option you will find in the menu, and it only takes effect, if the car moves slower then a couple of meter per second. FFB Multiplier Since the FFB in R3E is based on the car physics (Tire load & grip + suspension geometry), different cars result in different FFB strength. So in the past you might have found your perfect FFB settings for one car, only to find out they don't work as well with another car. To avoid this, you are now able to adjust the cars individual FFB strength by changing the FFB Multiplier. You will find this new Setting in the Car Setup>Steering Settings. Increase the FFB Multiplier if a particular car feels too weak. Decrease it, if the FFB of the car is causing heavy clipping. Recommended Settings 1. Start by choosing the new default profile for your wheel in the Controller Profiles Menu. It contains presets for all the new settings. 2. To adjust the FFB strength individually per car, change the FFB Multiplier in the Car Setup>Steering Settings Menu 3. Depending on the Wheel you own, choose how much Clipping you want to allow. If you for example own a Logitech G27, you should aim for Mild Clipping values, in order not to loose too much of the overall FFB Strength. If you own a high end, direct driven wheel you can easily set it up for Zero Clipping, for the maximum amount of detail. IMPORTANT NOTE: Logitech users will need to upgrade their drivers, or the automatic wheel range adjustments might not work anymore after the patch: http://support.logitech.com/en-us/software/lgs
Referring to my question here ..... will it be possible to feel that slip effect also on the ClubSport Pedals? Would be a nice addition. Anyway ..... looking forward to the FFB improvements. Another milestone reached.
Very good news indeed. Side question: are you reworking the style of HUD icons and their (adjustable?) position as well?
You'll be able to pass thru solid walls/trees and melt with opponents (good strategy is to fuse with the fastest one and then pop out when you're a few meters from the finish line on last lap).
Yes. No G920 though as it has some issues Logitech is working on. Not this update but the next one is where we'll look into adding the Fanatec Pedal effects. We are adding a compact HUD to replace the mini hud (the white gear indicator). Its position won't be adjustable (yet) though.
Me likee, especially the per car control of FFB strength, what else does thee have up thyne sleeves for this update? Not exactly that impatient for anything in particular myself (apart from everything you've mentioned and some) but would be nice to know before release of update what we get immediately and what we have to hold on for, does it include a fix for quali/race bug and is the slowing up of startup screens and strange random bugs, ie people hopping up and down leader board in mp races anything to do with impending patch? Not to mention the bug I experienced earlier where the time sheet kept jumping time differences and on my track map little red triangles were spinning all over the place like stunt kites, have no idea if they had drivers, very distracting, in fact I stopped mid race and watched for a while, things like that, are things like that getting sorted or are they just untraceable code glitches?