Since we have implemented the DRS and Push-to-Pass functions, added the fuel setting to the car setup (coming this patch) and reworked the tyre wear for the latest physics updates, we felt the need to redesign the Mini Data Display HUD, to present you the most important information during a race in a nicer, more compact way. The new mini Data display contains the following information: Gear Speed RPM Fuel Tyre Wear DRS/P2P Aero Damage Gearbox Damage Engine Damage RPM The RPM Meter will change its color to green, once you are close to the optimal shifting point, and red when you hit the limiter. Tyre Wear You will notice the 4 tyre icons decreasing in size and changing color as your tyres lose available grip. Yellow indicates that your tyres are out of their optimal range Orange means that the tyres show a considerable amount of wear, and you should start thinking about pitting for new rubber. At some point they will start blinking red, telling you that the tire is fully worn out. Fuel Following the upcoming patch you will be able to change the amount of fuel in the car setup. The Data Display shows you the amount of liters left in your tank, and will turn red once you're left with only two laps worth of fuel, indicating that you need to pit in soon™. Damage The three damage icons show you the status of your aerodynamics, engine & gearbox. When damaging parts of your car, the corresponding icon will blink yellow, and as the health of your car parts wears off, the associated bars will decrease and eventually turn red to indicate major damage. With increasing Aero damage you will lose downforce. Engine damage will hurt the performance of your power unit, which results in slower acceleration and lower top speed. Gearbox damage may cause gears not to engage properly and eventually be lost altogether. DRS / P2P The display will show you the status and the number of remaining uses of your DRS / P2P function. Green: The function is available Red: Function is in use
Nice !! Small question: will the datas from tire wear and damages be available in shared memory API ? Allowing third-party apps to display the same datas. Tks
It is but, detailed like this ? with a "wear value" for damages ? Today I only see ON/OFF damage indicators
wow this is great! I love how much work you guys are putting in lately! Really shows how grea of a company you are As far as UI goes, will we ever be able to click and drag the UI to different spots on the screen? I find the lap timer that pops up covers my data display (i like to read the in-car one)
In case you didnt know Bill, you can disable those lap time overlays in hud settings, if they disturb you ("in game overlays"). That's what i did.
Ya i have them disabled at the moment and Im using crewchiefv4 I just wish I could have the messages super small at the bottom of the screen still....not a necessity though Also while I have you, I will be doing beta testing come end of april (already had Sonat send me the info) ...but until then, where could I send a bug report?