September 2024 ai thread

Discussion in 'General Discussion' started by Andi Goodwin, Sep 3, 2024.

Thread Status:
Not open for further replies.
  1. nedimmb

    nedimmb Member

    Joined:
    Jan 19, 2019
    Ratings:
    +7 / 0 / -0
    Ok maybe I was a bit too harsh with my choice of words and no, I do not use any translator. All is written by me from scratch.
     
  2. rmrx8

    rmrx8 New Member

    Joined:
    Sep 2, 2024
    Ratings:
    +2 / 0 / -0
    Maybe it's because I'm a developer myself, but working really hard at something and seeing someone put "update" in quotes does NOT motivate me to fix anything. Pretty sure the people at KW are doing their very very best to improve the sim all the time. Always better to work with them than antagonize them.

    That being said I'm definitely noticing AI improvement across the board.
     
  3. wad53

    wad53 Member

    Joined:
    Nov 21, 2015
    Ratings:
    +9 / 0 / -0
    AI% - Various
    20 cars - Touring Classics
    track - Bathurst
    standing/rolling start - Both
    Not sure if this might be a bug since the latest patch, hadn't tried the combination previously.
    Main problem is when trying to run a single race (off-line) using Touring Classics at Bathurst, 10, 15, 20 lap races. When running Practice or Qualification, very few AI cars leave the pits. Anywhere between 2 and 5 usually.
    The only common cause I have found so far is that it only occurs when including the Volvo in the AI list. Without the Volvo, all AI leave the pits, but if I include even 1 Volvo, most AI remain in the pits for the whole of Practice or Qualy.
    I tried the combo at Zolder (with Volvos) and all worked fine. Maybe it is an issue with Bathurst only? I also tried GT3's at Bathurst with no problems.

    Seems very strange, but thought I should report it.

    EDIT: Just to add, the Volvo's never leave the pits at Bathurst.
     
    • Useful Useful x 1
    Last edited: Oct 18, 2024
  4. Dimitar Yankov

    Dimitar Yankov Member

    Joined:
    Sep 13, 2024
    Ratings:
    +5 / 0 / -0
    Portimao GP
    DTM 2020
    A.I / Fixed 99%
    Standing Start
    Starting last at P16

    10 out of 10 starts the A.I always crash at T1 first lap. Most probably because most of them cut the inside of the corner way to much. The kerb is very high and their cars just jump over it, they spin at the middle of the track causing massive pile ups every time.
     

    Attached Files:

  5. Iain Richmond

    Iain Richmond Member

    Joined:
    Jan 21, 2021
    Ratings:
    +9 / 0 / -0
    Good update, but it’s obvious that the AI have not been reworked for classic content, Group 4&5, M1 cup etc. Any cars/AI from the period without ABS and TC, have ridiculous levels of grip, brake extremely late as if they do have ABS, don’t suffer chronic understeer like the user does; in short the AI are racing under completely different physics compared to the user. I’ve now given up racing them, it’s awful really. The racing is fantastic with GT3/DTM/GTE /BTCC though, and this is the reason why I have not yet given up on RRE, although I’m angry that classic racing has been so poorly implemented with the AI, because this was one of RRE strengths. I’m sorry to say, but with classic content I’ve now moved to AMS2, where I at least have the feeling that the playing field is far more realistic, and the physics for the AI reflects the period pretty well.
     
    • Love it! Love it! x 1
  6. Andi Goodwin

    Andi Goodwin Moderator Beta tester

    Joined:
    Jan 16, 2015
    Ratings:
    +811 / 0 / -0
    data is king

    so post your screen shots of all these classic issues as i dont have them ; or can duplicate them in the same way you seem to be describing ; so screenshots of sector times etc

    Andi
     
    • Like Like x 1
  7. Iain Richmond

    Iain Richmond Member

    Joined:
    Jan 21, 2021
    Ratings:
    +9 / 0 / -0
    This was quali at Laguna Seca; difficulty 90, no driving assists with the Fabcar. 90 is low, normally I race on 100-03 with modern cars GT3 etc. and am competitive. Brakes were constantly locking, chronic understeer, although the Fabcar is known for understeer, even at level 90 no chance against the AI, as they don’t lock up, understeer or have any of these issues. Please test Andi, or maybe I’m just a terrible driver. But at level 90, I might be bad, but not that bad. I’ll send more screenshots in 3 weeks, going away for a while.
     

    Attached Files:

  8. majuh

    majuh Well-Known Member

    Joined:
    May 1, 2015
    Ratings:
    +279 / 0 / -0
    I just did a DTM 2023 race at the Hockenheimring and the AI (difficulty 100) is too slow in the hairpin.

    Apart from that, the AI BMWs were way faster than all the other AI cars.
     
  9. nedimmb

    nedimmb Member

    Joined:
    Jan 19, 2019
    Ratings:
    +7 / 0 / -0
    Just tried today's update which should fix a bunch of the AI issue reported. Well here is my feedback on Salzburgring:

    I tried with skill level 98 with both DTM 95 and GTR3. Whilest the the T11 issue has been somewhat fixed, sadly more problems have been discovered: The pace of the AIs throughout the whole track is way too fast. I cant even match them with this skill level and through corners 6 & 12 the AIs have faster exit speed. The only time I can do atleast something is doing a dive before the first chicane but elsewhere, I am falling apart.
    If you think I am terrible at this game, just note that I tried AVUS again with the same skill level using DTM 95. Had no problems at all and same applies for Group 5 at Anderstorp. Managed also to win a race there no problems.
    Start from scratch again please.
     
  10. Andi Goodwin

    Andi Goodwin Moderator Beta tester

    Joined:
    Jan 16, 2015
    Ratings:
    +811 / 0 / -0
    screenshots please of results / p/q/r really helps

    Andi
     
  11. Marco887

    Marco887 New Member

    Joined:
    Oct 22, 2024
    Ratings:
    +0 / 0 / -0
    Hey!After the DTM 95 update I noticed that AI sometimes doesn’t react to the lights at all, causing chaos at the start Especially with standing starts, the AI % drops to about 50%.I tested this on Hockenheim.Anyone else experience this Also.in rolling start races the AI behaves better, but it still doesn’t accelerate as expected.I’m curious to hear what others think about this.
     
  12. Andi Goodwin

    Andi Goodwin Moderator Beta tester

    Joined:
    Jan 16, 2015
    Ratings:
    +811 / 0 / -0
    more info needed ;
    which hock ; there are 5 ; and i cant duplicate it on hock gp or hock classic ; they launch ; slight bog down and go ; but not what you seem to be describing
    it helps massively if you styate the ai % number of cars and your starting position

    Andi
     
  13. Andi Goodwin

    Andi Goodwin Moderator Beta tester

    Joined:
    Jan 16, 2015
    Ratings:
    +811 / 0 / -0

    just did a quick run default setup ; this is my results at 100% ai starting 16th

    Andi
     

    Attached Files:

  14. nedimmb

    nedimmb Member

    Joined:
    Jan 19, 2019
    Ratings:
    +7 / 0 / -0
    My bad for not having the screenshot of the results. I gave it atleast some tries yesterday but was mad as hell with disappointment and didnt therefore bother finishing a race. But hey, here is a result I recorded with 98 % difficulty starting 10th. My best lap would have been 1:18:4xx if I wasnt breaching track limits.

    As one very famous spanish double world champion said: Embarrassing, really embarrassing..
    And this issue reminds me precisely of what Brno was like in an earlier state..
     

    Attached Files:

  15. Andi Goodwin

    Andi Goodwin Moderator Beta tester

    Joined:
    Jan 16, 2015
    Ratings:
    +811 / 0 / -0
    i will test with gt3/ dtm

    Andji
     
  16. nedimmb

    nedimmb Member

    Joined:
    Jan 19, 2019
    Ratings:
    +7 / 0 / -0
    Thanks! And dont forget that, DTM 95 also acts this way. Plus the T11 issue still exists when I tried it again with GTR3
     
  17. wad53

    wad53 Member

    Joined:
    Nov 21, 2015
    Ratings:
    +9 / 0 / -0
    I've tested this after the latest update / patch (22nd October) and it now seems fixed. All AI now leave the pits, although the Volvo seems sightly dominant now, topping the Qualy consistently.
    Thanks.
     
  18. Dimitar Yankov

    Dimitar Yankov Member

    Joined:
    Sep 13, 2024
    Ratings:
    +5 / 0 / -0
    Car: Crosslé 90F
    Track: Charade - Classic Racing School
    Adaptive A.I - 20 cars
    Quali: 5min.
    Race: 11 laps
    No mandatory pitstop.

    Around the begining of lap 7/8 the A.I drivers went to pit. I'm not sure for tyres or for fuel or maybe both, but the default setup amount of fuel should be enough for them to cross the finish without refill.
     
    • Like Like x 1
    • Useful Useful x 1
  19. nedimmb

    nedimmb Member

    Joined:
    Jan 19, 2019
    Ratings:
    +7 / 0 / -0
    Car: DTM 95
    Track: Red Bull Ring
    AI %: 98
    Race 8 laps
    Starting position: 8th

    AIs are much faster through sector 3. I think it is mostly at corners Rindt(9) and Red Bull Mobile(10) the AIs are still more grippy. Also just slightly faster out of corner Wurth(7)
     

    Attached Files:

  20. Andi Goodwin

    Andi Goodwin Moderator Beta tester

    Joined:
    Jan 16, 2015
    Ratings:
    +811 / 0 / -0
    umm ,

    this clarifies things for me about your reports and what your goal is a lot ,
    yep they are quicker in sector 3 by a few tenths if you get your lines correct , but if you do get your lines correct they struggle to pass.
    But , and this but is huge , you fail to mention that
    they are massively slow everywhere before that loosing a second or more due to early braking slow exit in both of the two ealier sectors

    i spent a while testing this the other day with a few classes and its a global issue .
    its probably a good idea for me to explain what i aim for with the ai set at 100% , this is racing , not necesairily winning .
    i test full grid , start mid pack and if its right you will need to keep your lines tight and defend to make your way forward , obeying yellow flags etc

    if you going for the outright win , go up a few clicks in the % , do a quali session and race from there
    this track will get a retweak

    Andi
     
Thread Status:
Not open for further replies.