If the stutters were random, then maybe but as I said, not every track has stutters and the ones that do are at the same place on the track each time.
Is there any reason to stick with a prehistoric disc drive in 2024? SSD prices are now reasonable and the performance and reliability gain for all tasks, apart from gaming, is the biggest bang for buck upgrade possible. You don´t need the latest procesor or 40 series card to run AMS2 well but at least use an SSD for Windows and Steam and keep the old drive for a back up of personal files and stuff like that, if need be otherwise it´s like comparing USB 1.1 to USB2 and booting up Windows or loading tracks will take much less time. It could be the cause of the stutters too if there is data transfer of track data for instance. You could have the task manager on to see if there is are any spikes in CPU, graphics or HD usage that coincide with the stutters but try what I suggested with the Nvidia FPS cap first and see if that helps as it is free and takes ten seconds.
Stutter seems to remain with cap at 30fps although at that fps graphics aren't as fluid anyway? No obvious spikes in CPU, GPU or HD that I can see, the only thing that show some spikes is the Ethernet?
Honestly, i cant remember. Ive upgraded every component on my side multiple times so it could have been i upgraded it away. Im sure i posted about it here though but i dont have time to find the posts sorry.
In ranked MP it is a known issue as the game sends data - maybe to Steam about the ranking details, every 5 minutes or so but I have only ever had it in SP on a couple of tracks like Glen turn 1 and it can be fixed/mitigated by capping FPS. That issue went away when I upgraded to a newer PC but the ranked MP stutter remains and affects everyone (2 or 3 freezes in quick succession). I believe AMS2 can be run offline so perhaps give that a go in SP mode and see if it helps. If it is indeed an internet issue then there is likely also some sort of interaction with the HD too as there must be some sort of data transfer. Maybe a friend can lend you another HD to test with? Also, are you using the on screen Steam FPS counter? What FPS do you normally get when uncapped? Is it stable or does it fluctuate a lot. Perhaps installing the on screen data software people use when benchmarkink graphics cards on yotube could shed some more light on what hardware is affected by the spikes. Are you using throttlestop or any GPU software apart from Nvidia control panel?
I have been using reshade which has a fps counter, disabled that which made no difference, also msi afterburner. FPS uncapped 120 -140 FPS, settings through Nvidia inspector & control panel. Also going offline made no difference
That´s a decent FPS then apart from the stutters! Assuming you are on at least a 144hz monitor. What about stuff like Gsync and temperatures? I still reckon it is a data transfer either by HD or internet issue as you are clearly not struggling to play the game normally. Try playing offline and see if that changes anything. Also, does it happen when you don´t acitvate any AI cars and it is just you on track?
Unfortunately monitor is only 60hz with no Gsync but run with vsync on, tried running offline, made no difference. Temps all good. Removing reshade made no difference. I was wondering if the 60hz monitor was not fast enough especially when it has to draw large or certain textures?
So in this case you might as well cap your FPS in the control panel at 58FPS because you are not going to get more FPS and that will also tax your pc less. Actually, I wonder how the FPS counter could show more FPS than this as usually the monitor refresh is normally the limit, especially when you have VSYNC ON. With Vysnc off and a game FPS cap in Nvidia control panel things might be better. Another question I have is what type of stutter you are getting. Is it the slideshow slow motion effect or is it the violent one where the game totally freezes and you find your car in the wall or off the track as no inputs worked for a a few tenths of a second. The first is generally on the user´s side whereas the second could be more the game´s fault.
Normaly I run vsync on, refresh rate is 60hz, also capped in NVI at 60fps. I found that this gives me the most stable frametime. Stutter is probably the slow motion sort, inputs are not affected at all
The Steam FPS counter should not be showing a higher FPS than the capacity of your monitor, especially if Vsync is on. That´s why I am confused with how you said before you were getting 120-140fps.
I ran F1Gp on a 286 back in the day and I was lucky to get 10 FPS but it was playable. The game had a baked in cap at 30FPS. 60hz was the gold standard for flat monitors up until a couple of years ago and it was good enough back then as less PCs were powerful enough to generate more FPS anyway and if they did it would be choppy as they couldn´t sustain it. Our OP will surely be happy with a stable 60FPS and no slideshow on any tracks but I have a feeling the issue is on his side and not Reiza´s. When I upgraded, the slideshow I had on AMS2 and for that matter in RRE at Spa and NS24h practically disappeared and now I only get spikes/freezes when people join lobbies.
No, I don't mean "58 FPS is too low". I mean showing equally paced 58 FPS on a 60Hz fixed refresh monitor will result in unequal delay between when a frame is generated and when it's shown, and this delay will change constantly from 0 ms to 16 ms in a span of one second. I never tried it myself (only used vSync), that's why I'm asking if it actually looks fine. Same as today, it depended a lot on the game and settings.
People recommend capping frame rate a couple of FPS below the monitor´s maximum refresh rate and I believe the reason is to prevent that but only use one method, which is why I recommended switching vsync off and capping it using Nvidia panel. This fellow also talks about using the latency limiter but not sure about non Gsync monitors.