Released BMW Pack 2024 - OUT NOW

Discussion in 'News & Announcements' started by KW Studios, May 22, 2024.

  1. KW Studios

    KW Studios Official Information Developer

    Joined:
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    Three exciting new BMW cars are now available on game.raceroom.com/store


    BMW M2 CS Racing
    [​IMG]
    The BMW M2 CS Racing is a precision-engineered track machine. The RaceRoom version features the Powerstick upgrade, boosting the 3.0-liter inline-6 turbo engine from 365 to 450 horsepower, alongside larger brakes and improved cooling.

    BMW M4 GT4 (G82)
    [​IMG]
    The BMW M4 GT4 (G82) is a high-performance racing machine designed for competitive track use. Equipped with a 3.0-liter, inline-6 turbocharged engine delivering up to 431 horsepower, this car boasts exceptional speed, precision handling, and advanced aerodynamics.

    BMW M8 GTE
    [​IMG]
    The BMW M8 GTE is a top-tier racing machine designed to excel in endurance racing. Introduced at the 2017 Frankfurt Motor Show, the M8 GTE marked BMW's return to Le Mans and other prestigious racing events after a six-year hiatus.



    Free Track Update
    In addition the FREE Track of Portimão (Algarve International Circuit) has been completely redone, bringing improved layout accuracy and enhanced visual fidelity to the sim.

    Update details:
    Download size = 4.6 GB

    Client version = 0.9.5.52
    Client BuildID = 14451399

    Dedicated server version = 97.0.1484
    Dedicated server BuildID = 14451669


    • New content: BMW M2 CS Racing
    • New content: BMW M4 GT4 (G82)
    • New content: BMW M8 GTE
    • Physics - Added ABS Level settings. ( Car setup as well as new key bindings )
    • Physics - Traction Control settings now offer both Slip (reacts to longitudinal loss of traction) and Lateral (reacts to lateral slip)
    • Physics - Driving assist for artificial Traction Control (when a car does not have factory traction control) now uses the same logic as the factory TC.
    • Physics - Driving assist for countersteering has been reworked to be smoother and never exceed the maximum steering lock of the car
    • Driving assists and preferred default levels for ABS and TC are now saved in controller profile, making it possible to assign different default settings for wheel users and gamepad users
    • Dedicated server - setting qualifying session to 0 minutes will actually skip it instead of adding a default 5 minutes
    • Fixed a memory leak that was relating to using esport liveries

    • GTR4 car class - BoP rework to better bring all cars together
    • Autódromo Internacional do Algarve ( Portimao ) - Free update of the track,completely redone with latest tech and precise references
    • Bathurst - Updated to 2024 specs, new viewing platform, grandstand in turn 1, new tent stands on s/f straight, updated some on-track sponsors
    • Circuit de Pau-Ville - updated collision walls and added some collision to the bridge
    • Imola - Updated to 2024 specs, new curbs, modified gravel traps and more tweaks
    • RaceRoom Raceway - Red and blue stripes now use different materials, similar to Paul Ricard, various tweaks and a wip “drift area”.
    • Sachsenring - Updated to 2024 specs with new runoffs, penalty lap area, various tweaks and fixes
    • Shanghai - Added terrain normal maps, various tweaks and fixes
    • Zhejiang - Added terrain normal maps, various tweaks and fixes and another pass at optimising performance
    • AI improvements all around (content listed further below with “AI improvements” received increased attention to fix certain bad trends the AI was having)
    • Aquila CR1 - Polished baseline setup
    • Crossle 9s - Tweaked base setup to improve traction and reduce turn-in understeer
    • Formula RaceRoom Junior - Stiffer ARBs at both ends, Reduced anti-dive, Increased anti-squat, Reduced rear FVSAL, Damper tweaks
    • Formula RaceRoom X-22 - AI improvements
    • Mazda MX-5 - AI improvements, Updated ride height/pitch drag and lift sensitivity (less sensitive now), Increased mechanical trail so lower FFB multi is used, baseline setup tweaks
    • Porsche 911 GT3 Cup (991.2 and 992) - AI improvements, Updated aero pitch/ride height behaviour, Nudged CoG 1% back
    • Tatuus F4 - Polished baseline setup
    • VW Scirocco Gr.2 - Increased drag, slight increase of mechanical trail, AI improvements
    • WTCR cars - AI improvements
     
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  2. Vale

    Vale Well-Known Member

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    Wow, a real game update to go with the new content. Looking forward to trying the new TC and ABS settings plus AI updates!
     
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  3. doomsday

    doomsday New Member

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    abs level property missing in telemetry data
     
  4. CaptainCoffee

    CaptainCoffee Esports Manager Beta tester

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    +220 / 0 / -0
    thank you for letting us know doomsday, reported to the devs!
     
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  5. doomsday

    doomsday New Member

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    it would also be nice to have a command assignment and related property for tcslip or tc2
    tx guys.
     
  6. keanos

    keanos Well-Known Member

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    M8 new Idol Car for RaceRoom imho.

    M2 - you feel the relationship with the old M4 GT4 in almost every corner, especially with long mediumspeed turns: "If you smell, what The Froooonttires are cooking"

    M4 GT4 (G82) - feels like a good handling GT(R)4, lets see how it is compared against the new "boped" GTR4 class.
     
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  7. Vale

    Vale Well-Known Member

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    Am I right that when testing a car in the shop, it is still the old version of Portimao that loads? @Andi Goodwin
     
  8. ShortyBuzzGER

    ShortyBuzzGER Well-Known Member Beta tester

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    How would that work? The old version is overwritten with the new one. Or do you have any bugs regarding that?
     
  9. Dale Junior

    Dale Junior Well-Known Member

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    @0:40 - @0:43 ... finally a 100% realistic suspension behavior!!! :cool: \m/
     
    Last edited: May 25, 2024
  10. Vale

    Vale Well-Known Member

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    I have the new one in game but it does seem to be the old one in the test drive option. I will check again or you can.

    EDIT the new one is there now but there was also a small download of content so maybe a hotfix???
     
    Last edited: May 25, 2024
  11. majuh

    majuh Well-Known Member

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  12. AlleyViper

    AlleyViper Active Member

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    A small comment on Portimão's visual update:
    Clipboard_05-28-2024_01.jpg
    There seem to be static skidmarks textures right over the starting marks that have some transparency on their visible areas, but nevertheless, are set to use some form of alpha_test blending while that alpha isn't 0 or or 100% opaque (but some value in between) on those skidmarks that would require alpha_blend. Because of this, on AMD cards dithering as above can happen when they try to render AT transparency mid-way, and it'll look pretty bad. Screen was taken on a 6700XT w/ DXVK, required for R3E to be playable without brutal framepace issues under low GPU load, and so MSAA can apply to proper alpha_test textures like fences or trees, because it's not possible anymore to force it on DX9 via AMD CP on RDNA cards.

    I understand that this might not affect NV cards, or R3E's native DX9 in this card where that half-transparency will then be forcefully rendered as 100% transparent. That part of the texture will then be missing (see screen bellow), because alpha will snap to the closest min/max value (rather than dither as an approximation to the original value, as does on DXVK or it'd do on a DX11 title). Still, I guess there's no harm in leaving this note here.
    Clipboard_05-28-2024_02.jpg

    Thanks
     
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    Last edited: May 28, 2024
  13. Muzarati

    Muzarati Member

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    Interestingly there has been no discussion on the new Portimao?
     
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  14. Dale Junior

    Dale Junior Well-Known Member

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    do you mean something like this ...
    rr.png
    ... regarding the BMW trailer (graphics), they did it.
     
  15. doomsday

    doomsday New Member

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    I have updated the game now but abslevel still not available....
     
  16. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    abs on which car ?

    Andi
     
  17. doomsday

    doomsday New Member

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    any that has abs.....
    in telemetry, the ABSLEVEL property still appears to be unsupported
     
  18. Tuborg

    Tuborg Well-Known Member

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    Looking wery good
     
  19. Muzarati

    Muzarati Member

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    No, I mean from the users, normally when some new update is applied everyone jumps on here say how great it is and what they think of it, I've seen nothing on the Portimao update, especially when there's people complaining about the graphics engine.
     
  20. Wilko Jones

    Wilko Jones Well-Known Member

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    I ran so little of the old Portimao that I would not be able to point out the changes. The only thing I believe is different, is the drop before turn 1. It isn't as dramatic as I remember. Other than that, it looks like the paint is different. Again, I rarely ran the old track. It would be nice to see the different versions compared side by side.