Released May 8th Update

Discussion in 'News & Announcements' started by J-F Chardon, May 8, 2018.

  1. J-F Chardon

    J-F Chardon KW Studios Developer

    Joined:
    Jan 15, 2015
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    We continue our series of updates aimed at deploying cars for the various eras of the
    Mercedes‐AMG Motorsport eRacing Competition.

    Today's update adds the AMG-Mercedes C-Klasse DTM 1995 that you will be able to drive during round 3. The leaderboard qualifier opens 14th May 2018!

    The opening event took place a couple of days ago and featured intense racing! You can watch it on Mercedes-Benz' YouTube channel :




    But it isn't all! Today we're also giving you a great list of modifications and new features that were among the most requested ones. Check this out:


    Game:
    • Pitstop menu now automatically confirms the requested changes upon entering the pitlane.
    • Added an input meter graph showing steering and pedals axes and a keybinding to toggle it on/off from the HUD. It was made to also be working in replays and render no matter the camera. Position and scale of this new HUD element are up to user’s preferences through hud_options.xml. Default has been aligned with FFB meter.
    • Added a “Fixed Setup” option to dedicated servers. When enabled, players are only allowed to modify the fuel and the brake pressure.
    • Added support for upcoming “Fixed Setup” time attack competitions.
    • Cockpit steering animation setting now has an extra option to render the steering wheel in a static position. Useful for cars featuring a data display on the steering wheel (ie. BMW M235i Racing or Formula cars)
    • Added more data to Dedicated server results .json: StartPosition, StartPositionInClass were added to Session. Sector Times, PositionInClass and a boolean stating if the lap was valid or not were added to Lap.
    • Updated to libcef 3.3282.1742 / Chromium 64.0.3282.119. Should help with certain crash reports and users reporting black screens.
    • Game now waits a full minute for http requests and ghost uploads after some users reported failed upload of leaderboard entries.
    • Changed so laps completed, invalid laps & best lap time statistics are not sent to the backend if cut track rules are disabled.
    • Changed so driving at high speed on grass (ie: on the side of a straight) now triggers a yellow flag event.
    • Changed so a car causing a yellow flag event is allowed to overtake other cars inside the yellow zone.
    • Fixed LED’s of the Fanatec CSL Elite that were lighting up by group of 3 instead of 1 by 1.
    • Fixed a bounce of the vehicle that could be observed with certain cars upon spawning on track.
    • Fixed a case where some users would still receive penalties upon spawning on the starting grid.
    • AI - Fixed a reported game crash related to DRS / PTP zones.
    • AI - Fixed a case where AI would sometimes be caught pitting before the pitlane opened.
    • AI - Added some variations to their tyre management to increase pitstop strategy differences.
    • VR - Added a loop for VR initialization so it tries 3 times before returning failure. In case it's just a temporary error.
    • VR - Fixed an issue where some system chat messages could not be seen (such as “user has joined the server” messages)
    • VR - Fixed a reported game crash
    • VR - Fixed an issue where the head position would move erratically when transiting to another racing session.
    • Tweaks to the revlimiter code to get more of a dogtooth effect in the rpm.
    • Tweaks to pitlane speed limiter to reduce some bouncing over the speed limit in certain cars. Just like in a real car, it is recommended to not apply full throttle while on limiter.
    • Tweaks to the slow-down penalty messages to make it more explicit that the user has to give up a certain time advantage.

    Sounds, cameras, physics & AI:
    • All Tracks - Tweaked AI pace in qualifying versus race
    • Audi RS 3 LMS - Triple screen cockpit camera is now properly positioned
    • Formula RaceRoom 2 - Tweaks to AI braking ability to better match player’s
    • Formula RaceRoom U.S. - Sound adjustments to the idle and low revs
    • Mistral M530 - Improvements to cockpit sounds
    • Nordschleife - Fixed AI scraping the apex guardrail during a race start on the Nordschleife layout
    • RedBull Ring - Tweaks to cut corridors
    • Sachsenring - Tweaks to cut corridors
    • Silverstone - Fixed AI braking in an unsafe manner to enter the pitlane
     
    • Like x 30
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    Last edited: May 8, 2018
  2. Racki

    Racki Well-Known Member Beta tester

    Joined:
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    Great work!
    RaceApp.eu will feature the new Dedi log contents asap :)

    Thanks a lot for so much love on the details!
     
    • Like Like x 4
  3. ducman888

    ducman888 Well-Known Member

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    Like the fixed setup competition and pit stop auto authentication.
     
    • Agree Agree x 1
  4. m.bohlken

    m.bohlken Well-Known Member

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    yihaaaaa.... maybe I'm now able to perform a quick pitstop ^^
     
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  5. J-F Chardon

    J-F Chardon KW Studios Developer

    Joined:
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    If I may suggest a placement for the Input Meter:

    <name type="string"><![CDATA[Input Meter Position]]></name>
    <value type="Vector2">{0.460000 -0.925000}</value>
    <name type="string"><![CDATA[Input Meter Size Scale]]></name>
    <value type="Vector2">{0.653000 0.653000}</value>
    <name type="string"><![CDATA[Input Meter Anchor]]></name>
    <value type="Vector2">{0.000000 -1.000000}</value>

    This puts it right here:
    200afcef85c3bce8515fa52b9fe87850.jpg


    But it only works with the compact display. If you switch to full then you'd have to move it a bit more.

    64ee31b1761182b7870e301ab1f09401.jpg
     
    • Like Like x 4
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  6. James Cook

    James Cook Well-Known Member

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    This is actually the most welcome feature of everything listed.
     
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  7. Marco Dempwolf

    Marco Dempwolf Member

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    follow the other vehicles from The 95 season too? (Alfa Opel) Nice Job Best regards marco
     
  8. Barbie

    Barbie Active Member

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    Yeeeees, the Race vs Quali AI laptimes is really a thing I was hoping for :D.
     
  9. .OG Isaac

    .OG Isaac Well-Known Member Beta tester

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    • Formula RaceRoom 2 - Tweaks to AI braking ability to better match player’s
    That's very nice! I always like it when there are braking tweaks.
     
  10. Gopher04

    Gopher04 Well-Known Member

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    Yawn..:sleeping:
    Bliss..;)

    Still nothing on the Fanatec message and disconnects..:(
     
    • Agree Agree x 1
  11. Case

    Case Well-Known Member

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    The first three items on the changelog alone made my day. Thank you!
     
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  12. DreamsKnight

    DreamsKnight Well-Known Member

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    hey gopher, it' a couple of months i'm in a forced stop of simracing ( :( )
    so the fanatec problem is still there?
     
  13. Racki

    Racki Well-Known Member Beta tester

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    I just tried to generate a dedi logfile but it was not written. No file, no error.

    I was alone on the server with fixed setup turned on.
    Could someone countercheck that pls?
     
  14. Karting06

    Karting06 Well-Known Member Beta tester

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    Do you have the Fanatec disconnect messages after today's update?
     
  15. majuh

    majuh Well-Known Member

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    I only did a quick DTM race at Hockenheim, but it seems like now the AI is too fast in the race compared to qualifying... Isn't it possible to make them having the same pace in qualifying and in the race?
     
  16. javi_crash

    javi_crash Member

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    • Agree Agree x 1
  17. Gopher04

    Gopher04 Well-Known Member

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    I will get back to you bud, haven't really checked yet..
     
  18. Karting06

    Karting06 Well-Known Member Beta tester

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    • Agree Agree x 1
  19. SimRacer

    SimRacer Member

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  20. Simon Fillingham

    Simon Fillingham Well-Known Member

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    Yes, great update guys. Well done :)
     
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