Not sure if i go with rift or vive....does any of them work better with raceroom? Or it does not really matter?
I would say The Rift, it is cheaper, and it has ASW which is better then vive's asynchronous reprojection. Running this game at 90fps is impossible... so you need good 45FPS so choose the rift!
I will have go for the Rift CV1 soon too, now using a DK2. Yes, it's cheaper, I like the design more (ok, not soooo important perhaps) and I don't care about this walking through the room or doing this motion controller thing, as I only use VR for simracing.
The rift with the touch controllers (which are also fantastic) maybe don't have the room scale, but it works fantastic, so you should try VR for other things then sim racing, it is also great (Space pirate trainer, GoogleEarth VR, etc). But sim racing is where VR shines. Btw Sector3studios, will we get further improvements in performance for VR in the future. I would love to be able to run 90FPs (my PC should be capable, so further optimisation is needed). Thanks
I use the Rift CV1 with touch controllers and a 360° roomscale setup with only 2 sensors. This works very well for me and since the last software update 1.14 the tracking is almost perfect. My sensors are in the left front and right back corner of my room at a height of 170 cm (upside down tracking). The distance between the sensors is 330 cm. My playground is 240 cm x 220 cm (width x depth) and that's enough for almost every VR game.
I don't get the flickering but I do get a flash of the screen occasionally. It's like someone took a picture with a very bright flash and the image comes back gradually. This all occurs in about a second. This only happens when I race with R3E.
Yeah Bloom plus Lightshafts Off seems to correct 99% of problem however I am still stalked by a large shadow across the track at times. Indycar at Nurburgring at Noon is one such place for me.
I've got shadow splits on, bloom and light shafts off and i still get those large shadows across the map at times. I'm hoping this gets resolved in the next patch.
Well, just tried the latest fix and I still see the shadows. They don't show up on the replay for some odd reason though. Only in VR.
Just changed my GTX970 to a GTX1080 today and... BAM! Turned up the graphic details and give it a go with super sampling 2.0... I mean I just have a DK2, but it's like a whole new experience. It's so awesome to be able to drive with these settings... it's like a completly new sim (ok, ok, I'm just a little bit over the top, but still...)!!! Just wanted to let you now that I'm blown away right now!
Has the last update changed anything for you guys? Before, VR was running perfect but since it's now choppy / micro stutter.
For me quite the opposite actually, I fired it up this morning and said 'wow this looks and runs fantastic right now'. Such is the life of early VR support. No ryme or reason to any of it.
Yeah I turned car graphics up a bit and all 32 shadows on, working nice ATM. 101 hours in R3E VR just awesome. Thanks Sector 3
Hello everyone, Is anyone having problems with the latest non-beta SteamVR? Its impossible now to use Raceroom, the render of the right eye is really weird, kind of fish-eye distorted. The menu´s are perfect, only when you go on track it gets crazy. Using latest drivers and rift CV1. All other games are ok, thanks