App AI-based Virtual Race Engineer incl. automated Pitstop Handling

Discussion in 'Community Workshop' started by TheBigO, Apr 23, 2021.

  1. TheBigO

    TheBigO Well-Known Member

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    Today we have improvements for new users with a new quick start guide (https://github.com/SeriousOldMan/Simulator-Controller/wiki/Quick-Start-Guide), that helps creating a simple running configuration in a few minutes. For the experienced users this release includes a new monitoring tool, that shows the actual state and health of all functions, components and internal processes of Simulator Controller. And Caster And ECU Map are now supported in "Setup Advisor" when comparing setups and also when generating setup recommendations.

    Outlook: According to the voting on our Discrod, the next big thing will be support for multi-class races.

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  2. TheBigO

    TheBigO Well-Known Member

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    Most important addition for today are the Spanish grammars for the Race Assistants thanks to the great work of Jose Krilin. Beside that, map and caster meta data are now available for all cars in "Setup Advisor". And we have a new report, which show the performance of each driver / car lap by lap and the pace report now includes the mean value of all lap times as well as the median value.

    Race Reports 9.JPG

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  3. TheBigO

    TheBigO Well-Known Member

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    This week we have full support for multi-class races. The Assistants always provide information on lap times, gar and positions related to your own vehicle class and all accompanying tools such as "Race Center" and "Race Reports" also understand the conditions of a race in which different vehicle classes take part. Within reports and graphs, you can focus on one of the vehicle classes.

    Please note: Unfortunately, due to the latest Windows patches, it may be necessary in some cases to carry out the update manually, as the automatic installer may abort with an error message. Support can be found in our Discord.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-447
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  4. TheBigO

    TheBigO Well-Known Member

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    Today we have further improvements in data replication for teams. Vehicle setups and race strategies can now also be exchanged with each other via the central Team Server. Furthermore, it is now possible to be connected to several Team Servers at the same time to exchange data, very helpful for everyone who is active as a driver in several teams. In addition, as always, there are many small improvements (see release notes). Among other things, the time required for refueling can now be specified for the strategy simulation.

    We're fast approaching our 2 year anniversary on December 6th and I'm hoping to have a really great new feature in setup development ready by then. fingers crossed.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-448
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  5. TheBigO

    TheBigO Well-Known Member

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    On the way to our 2 year anniversary on December 6th, I only have a couple of small improvements today. You can now share race strategies with the community and get strategies from others in return. There are also a couple of fixes here and there and some small improvements in the "Race Center".

    The next release will be on 6th December...

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-449
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  6. VFX Pro

    VFX Pro Well-Known Member

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    With all the telemetry analysis and voice over options, this wonderful tool would be better suite as an add-on to Crew Chief in my humble opinion (like Otterhud does).
     
  7. TheBigO

    TheBigO Well-Known Member

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    Hi, I understand that you like CC and the immersive quality of CC is really great. But I have a totally different approach both in terms of implementation strategy and also in terms of functionality. Therefore, it will not happen.
     
  8. TheBigO

    TheBigO Well-Known Member

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    For the 2 year anniversary (December 6, 2020 Simulator Controller was published on GitHub for the first time) you get something very special. The "Setup Advisor" can now evaluate the telemetry data live and show you problems with your setup, but possibly also with your driving style while you are on the track. In the end, entries can be generated from these events in the "Setup Advisor" after selection, from which the tool can then automatically generate an adapted setup. But what am I talking about here, just watch the video.



    The analyzer mode is available for all simulator, except iRacing, which will follow with the next release. Besides that, as always, there are many small improvements here and there. The best way to do this is to look at the release notes.

    At this point I would like to thank @WallyM of the ACC forum, who got the ball rolling with a first approach to data analysis and was also kind enough to provide a few code parts.

    My second thanks go to all of you, especially my Patreons, for your support over the last 2 years and your support with new ideas and requirements. Next year is sure to be just as good.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
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  9. TheBigO

    TheBigO Well-Known Member

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    Today's release completes the Telemetry Analyzer with support for iRacing and an auto-calibration that automatically finds the right threshold values for your personal driving style. In addition, the handling of the tire pressure data has been improved if there are data from several drivers in the database.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-452
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  10. TheBigO

    TheBigO Well-Known Member

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    Last (feature) release for 2022.

    The Race Engineer has learned how to detect pressure loss in one or even two tyres. Both sudden loss and also slow loss of pressure due to a puncture are detected and the Engineer will inform you about this. When it comes to planning a pitstop, the loss is considered by the Engineer and also by the "Race Center" in case of a team race.

    There are many other changes which increase quality amd performance here and there. If you are interested, you can take a look at the release notes.

    I wish you all some quite and "slow" moments during the upcoming days and we will see us in the next year.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-453
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  11. TheBigO

    TheBigO Well-Known Member

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    Happy new year! Today comes the first release for 2023, which brings you a completely rewritten pit strategy simulation for the Race Strategist as well as the capability of the Strategist to explain to you, why a given lap for an upcoming pitstop is recommended. The Strategist will tell you the propable position after the stop together with the amount of traffic you have to expect, when you re-enter the track.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
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  12. TheBigO

    TheBigO Well-Known Member

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    Todays release brings a feature, that has long been requested by the community. It is now possible to choose between different units and field formats for all apps of the Simulator Controller Suite. You can, for example, define, that all tyre pressures will be display in Bar, rather than PSI, which is the internal unit.

    Localization.JPG

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  13. TheBigO

    TheBigO Well-Known Member

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    Beside a couple of optimzations for strategy development and the "Race Center", todays release introduces also the correct handling of unit conversions for the Race Assistants. You can ask the Engineer to refill 2 gallons and pressures will be reported as Kilopascal, if that is your selected pressure unit, just to name a few examples.

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  14. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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  15. TheBigO

    TheBigO Well-Known Member

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    ROFL - I totally missed that one.

    The actual conversion factor used atm is that one for a British Gallon, actually 1 : 4.546092.

    Looks like, I need to introduce even more units. I opened the Box of Pandora, I guess.
     
  16. TheBigO

    TheBigO Well-Known Member

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    Next release (Fr, 01/27/22) will include separate Gallon for GB and US.
     
  17. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    lol
    thanks
    Andi
     
  18. VFX Pro

    VFX Pro Well-Known Member

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    This is exactly why I keep dreaming that 1 day, all countries will finally be on the easy-to-use, metric system once in for all.
     
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  19. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    I use metric , thats why when using a measure like gallon needs quantifying ... gallon imp or gallon american
    So ppl know

    Andi
     
  20. TheBigO

    TheBigO Well-Known Member

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    This week comes with a bunch of improvements for the "Race Center". Planned but not yet performed pitstops are displayed in the list of pitstops as well as pitstops that were not planned and performed from within the "Race Center" but directly with the virtual Race Engineer. Furthermore, driver-specific air pressure settings can now be exchanged between sessions via export/import, which makes the preparation of a session much easier. And last but not least, the selection of the next driver when planning a pitstop has been improved, which can now be carried out several times in a row.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
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