App AI-based Virtual Race Engineer incl. automated Pitstop Handling

Discussion in 'Community Workshop' started by TheBigO, Apr 23, 2021.

  1. TheBigO

    TheBigO Well-Known Member

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    IMPORTANT NOTICE
    ================

    A bug has been introduced in Release 4.5.6, which prevent the automatic update process to download and install the latest version 4.5.7. An error message will be shown and the download process will exit, when you encounter this bug.

    To work around this, please download the following patch file and put it into the "[Install]\Binaries" folder. This will cure the problem.

    https://www.dropbox.com/s/tb6afv7faaaqj8d/Simulator Download.exe?dl=1
     
  2. TheBigO

    TheBigO Well-Known Member

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    The Race Assistants and also the "Race Center" are now aware of track cuts and penalties. The Spotter will inform you about cuts and any penalty that had been issued the stewards.

    The Team Server has been ported to .NET Core 6.0. If you are running your own Team Server, you have to get the latest .NET runtime from Microsoft and you have to redeploy your Team Server. Data files are compatible.

    --------------------------------------------------------------------------------------------------
    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-458
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  3. TheBigO

    TheBigO Well-Known Member

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    Todays and also the next release introduce a couple of new voice commands and controller actions for the Race Engineer. You can ask for the current ideal cold tyre pressures or the pressures that had been used for the last tyre swap. In "Race Center" the remaining stint and driver time are available as information for your team mates. Please consult the release notes for more information.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-459
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  4. VFX Pro

    VFX Pro Well-Known Member

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    @TheBigO This looks like a great application. Does it automatically handle the minimum fuel for qualifications and races changing the car setup, if not handle automatically, perhaps does it suggest the right amount of fuel? I'm always struggling to quickly find the safe minimum amount of fuel and quickly updates the setup screen after qualifications while avoiding missing the start.
     
  5. TheBigO

    TheBigO Well-Known Member

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    Yes, it does this and so much more. But I must be honest, it is an expert tool with a very steep learning curve, but it is worth it. If you struggle to get it up n running, visit our Discord.
     
  6. TheBigO

    TheBigO Well-Known Member

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    As promised, a couple of new voice commands and controller actions have been introduced with this release. The most important one allows you to instruct the Race Engineer to plan a pitstop in collaboration with the Race Center in a team race, thereby allowing for a driver-specific setup for the driver of the next stint. But there are really a lot of other changes and enhancements, so don't miss the release notes.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-460
    Discord Server: https://discord.gg/5N8JrNr48H
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  7. TheBigO

    TheBigO Well-Known Member

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    Release 4.6.1 brings a lot of smaller and not so small bug fixes for various parts of Simulator Controller. Therefore only a small, but nevertheless very smart new function made it into the release build. The "Session Database" now allows you to browse and even correct all tyre pressure data points collected in your recent sessions, which is useful, when you suspect that some data points were recorded, which might not be correct.
     

    Attached Files:

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  8. TheBigO

    TheBigO Well-Known Member

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    This weeks release again contains many bug fixes and small improvements in many areas, as well as some very useful new functionality for pitstop planning and handling in the "Race Center". Additionally, the "Race Center" also provides now information about the pitstops of all opponents in a race.

    Pitstops.JPG

    --------------------------------------------------------------------------------------------------
    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-462
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  9. TheBigO

    TheBigO Well-Known Member

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    Today we have a significant performance improvement for "Race Center" in situations with high I/O load, as well as a really helpful audio routing capability for streamers. Beside that the Spotter will now tell you, whether the cars around you have already pitted or must still go to the pit compared to your own pitstop history.

    --------------------------------------------------------------------------------------------------
    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-463
    Discord Server: https://discord.gg/5N8JrNr48H
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  10. TheBigO

    TheBigO Well-Known Member

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    The last release is a couple of weeks ago, but a lot has happened since. A new version of the programming language, I used to implement the applications of Simulator Controller, has been released, and there are exciting and very useful new capabilities. But the changes of the language are quite drastic, both in terms of syntax and semantics, therefore I had to go over all > 130.000 lines of code. Quite a journey.

    Due to the new possibilities, you will see new features in the future. Today you will get window resizing for almost all applications, which comes quite handy for the big ones, like "Strategy Workbench", "Race Center", and so on. And there are big performance improvements especially for the rule engine, which will open up the way for more real time calculations of the Assistants in the future. Car meta data for RaceRoom Racing Experience has been updated and the new cars and the new track of the latest ACC DLC are also supported.

    IMPORTANT: Due to the drastical changes of all applications, I consider the current release as public Beta. Please make a backup copy of your [Documents]\Simulator Controller folder, so that you can go back to Version 4.6.3.2, when something is not working as expected. Version 5.0 has been tested thoroughly, but since the changes are so overarching this time, there might be more bugs remaining than usual.

    Last note for ACC users: The latest update has intriduced a major change in the tyre model. The old rule of a perfect tyre pressure target no longer holds true. You can use the "Session Database" to set an individual target pressure for a given car / track / weather combo, which is already a good solution. I will come up with a more sophisticated approach in the future.

    --------------------------------------------------------------------------------------------------
    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-500
    Discord Server: https://discord.gg/5N8JrNr48H
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  11. TheBigO

    TheBigO Well-Known Member

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    With Release 5.0.1, which is no beta anymore, all targets for the V5 rewrite has been reached. A new HTML Engine has been implemented and a theming engine for the UI is also available. On the sim side, this release brings the setup meta data for the cars of the latest ACC DLC.

    --------------------------------------------------------------------------------------------------
    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-501
    Discord Server: https://discord.gg/5N8JrNr48H
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  12. TheBigO

    TheBigO Well-Known Member

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    Todays release brings a couple of new configuration options, selectable color schemes for the UI and a full documentation of all internal user-manageable settings. Beside that, we have a couple fo stability improvements for edge cases in "Race Center" and a new Team Server for local test environments.

    --------------------------------------------------------------------------------------------------
    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-502
    Discord Server: https://discord.gg/5N8JrNr48H
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  13. Nauseumster

    Nauseumster Member

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    I was interested, went to review the setup video and saw 1h15m duration. lost inteest in an app that will require that much time for initial setup, i mean Crewchief, you click install, you click start, the setup video is like 4s long. Perhaps consider a different strategy for making video and break the tutorial features into smaller bite size video?

    When i havea day free ill look at it again as it seems like a good idea.
     
  14. TheBigO

    TheBigO Well-Known Member

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    There is a quick start guide and an initial configuration takes no longer than a minute. But the software is very flexible and has tons of functionality, so making the most out of it will take a little bit longer.

    Quickstart: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Quick-Start-Guide
     
  15. Nauseumster

    Nauseumster Member

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    thanks, I'll give that a try and feedback.

    edit: I got a lady that asked me a few times "can you repeat that please" in Rf2, so presumably something at least is working.
     
    Last edited: May 6, 2023
  16. TheBigO

    TheBigO Well-Known Member

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    If you haven't configured a Push-2-Talk button, for example on your steering wheel, the Assistants are trying to listen all the time, which can lead to false positives in a noisy environment.
     
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  17. TheBigO

    TheBigO Well-Known Member

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    Friday Release: Once again, many bugs, that crept in during the 5.0 rewrite, have been fixed. But the count of newly found bugs is decreasing rapidly, so I think, we have seen the top of the mountain. Beside that, our community member Wayne Wortley provided a couple of new English phrases for the Race Assistants, all keyboard modifiers are now documented and you can control the update frequency of telemetry data for the Race Assistants.

    Next week, we will have a couple of exciting new functionalities.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-503
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    Last edited: May 12, 2023
  18. TheBigO

    TheBigO Well-Known Member

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    Today there are more exciting new functions than there have been for a long time.

    1. The Strategist is now able to continuously check the selected strategy in the background and will inform you as soon as a possibly better strategy is available. You can then decide whether to switch to the new strategy or stick with the strategy you have chosen.

    2. In all evaluations and reports, as well as in the Race Center, the standings can now be broken down by cup categories in addition to the existing vehicle classes, provided these are available in the respective simulation. If desired, the assistants also recognize trophy categories and provide position and distance information in relation to them. In addition, driver categories (Gold, Silver, Bronze, ...) can also be integrated into the reports.

    Race Reports 10.JPG

    3. Data generated from machine learning models were integrated into the "Strategy Workbench", which can now, with the appropriate settings, also use tyre sets for more than one stint, provided that the data makes this appear sensible. The scripting language for *unusual* strategies has also been greatly expanded.

    There are also a number of other innovations - therefore, be sure to take a look at the release notes.

    --------------------------------------------------------------------------------------------------
    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-503
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  19. TheBigO

    TheBigO Well-Known Member

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    Many smaller improvements and fixes in different areas this week, including improvements for strategy development and new information phrases for the Assistants. Please take a look at the Release Notes for details.

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    Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
    Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes
    Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-506
    Discord Server: https://discord.gg/5N8JrNr48H
    Become a Patreon: https://www.patreon.com/simulatorcontroller
    Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
     
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  20. TheBigO

    TheBigO Well-Known Member

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    Here is a preview for the upcoming version 5.0.7 which will introduce full in-race strategy simulation with traffic analysis using the Monte Carlo method. Take a look at 9:45 in the following video: