Update details: Download size = 1.1 GB Client version = 0.9.0.944 Client BuildID = 4989071 Dedicated server version = 61.0.1120 Dedicated server BuildID = 4989460 Changelist: Controllers - Updated default FFB settings for Logitech G27 Controllers - Logitech wheels now have “sine” curb wave type and reduced minimum force value. Controllers - Sim-Plicity: set all wave types to sine Controllres - Thrustmaster: reduced minimum force value Multiplayer - Server list now shows which of the three possible race sessions is currently running (R, R2, R3) Fixed an issue with Fastest Lap notifications on the HUD that were not displaying properly Fixed some Default Controller Profiles that were showing up as customized in the menu Fixed player getting automatically DNF’d when they run out of fuel even though their vehicle is still moving. You can now crawl all the way to the finish line as long as your car moves. ( https://clips.twitch.tv/SpicyCarefulReindeerSquadGoals ) Fixed a game crash that would occur when entering instant replay while using the pitstop menu Content updates: BMW M1 Procar - Updated physics and tyre model BMW M3 GT2 - Fixed weird noises heard on downshifts coming from opponent cars in multiplayer DTM 92 - Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears Group 4 - Updated physics and tyre model Group C - Updated physics and tyre model Mercedes DTM 1995 - Updated physics and tyre model Mercedes DTM 2005 - Updated physics and tyre model Porsche 911 Carrera (964) - Updated physics and tyre model Porsche 911 RSR 2019 - Various art tweaks to liveries Tatuus F4 - Fixed launch control for this car, updated its default gear ratios for each track Touring Classics - Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears AI - Formula RaceRoom US: general improvement to AI behaviour Dubai - Tweaks to AI behaviour Nordschleife - Tweaks to AI behaviour Norisring - Tweaks to AI behaviour Nuerburgring Sprint - Tweaks to AI behaviour Oschersleben - Fixed an issue with invisible objects on the grass at the pit exit. Tweak to terrain textures. Sachsenring - Tweaks to AI behaviour Shanghai - Tweaks to AI behaviour Sonoma - Tweaks to AI behaviour. Fixed the dried grass surrounding the track that has always been wrongly assigned the gravel properties. It’s now proper dry grass when you drive on it. Spa-Francorchamps - Tweaks to AI behaviour Suzuka - Fixed a possible cut detection during pitstops Zhuhai - Tweaks to AI behaviour
I have a simplicity sw20v3 and it took me some months to tune the presets for each car I use after FF update, now when I read: "Sim-Plicity: set all wave types to sine" I really worry How does this change affect the FF of the wheel? Will the presets I have created work exactly if I don't edit them? EDIT: I've reviewed my profiles and except the flatspot have all wave types at 0 I guess shouldn't worry then
Controllers - Updated default FFB settings for Logitech G27 Controllers - Logitech wheels now have “sine” curb wave type and reduced minimum force value. What about the G29 default settings? The current one is very strong and results in clipping. What is the impact of the second improvement to Logitech wheels? I am very curious. Can you please elaborate?
What have you done tho the 934? It doesnt want to kill you every second any more. Its way more precise and stable. F.e. i can go now flat out after flugplatz and under the bridge at the end of Doettinger on Nords. And you dont need to wait endlessly to let the car settle down in the corner to make the next move. Dont get me wrong, i like it, you can actually race the beast now and battle with others than only with the car. You still cant do stupid things, but small mistakes wont kill you instantly anymore. Now it compares better to the M1, which was way more easier to drive in comparison. Did a Multiclass 70`s race on Oschersleben. Oh boy was it, fun 4 wide with a little NSU in the middle and also 4 wide with group 5 around me. AI is on point. Before in such a situation there is so much going on the it was most likely to throw the 934 away. The more i think about it, the more i like the changes. But it would be interesting for me was changed? Suspension? Again good work Devs
To be honest, I think the recent changes to grass have made driving on grass way too easy. In Sonoma, you can pretty much leave the track at every corner exit without being punished because the grass doesn't really slow you down, and your laps aren't being invalidated either.
Ai in the indy car act like their on scalextric tracks, they move in sudden motions its quite hard to race them.
That would interest me too. What exactly have you changed? You work with RL data. Were they not exactly implemented beforehand or did you only make driving easier for the masses? I'm currently offline to rate it myself. Please give us a statement.
I didn’t even know that you belong to the Devs now… because I only asked them to make a statement. If the current status is closer to the RL, I have no problems with it at all. Have a nice evening.
Of course it is.^^ That's why every sim feels different. The video is basically stating: Some approaches are harder to lead to good results and take way more time, but results then can be excellent, some approaches are easier, but could need some thinking out of the box, to archieve something more satisfying. It's close to a miracle after all, that there are people, understanding how to make electronics put something out, behaving somewhat like a tyre and making it able to run on a home entertainment device in the first place.