Problem Moza racing r9 base

Discussion in 'Community Support' started by Robert77, Aug 21, 2022.

  1. ravey1981

    ravey1981 Well-Known Member Beta tester

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    Decent workaround for now though i suppose..better than manually adjusting for every car.
     
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  2. Peter Koch

    Peter Koch Well-Known Member Beta tester

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    Sure is, now we need a solution for a hard lock.

    Glad I can leave the rotation at 1080 for all game now
     
  3. Lucifer

    Lucifer New Member

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    Does Moza R9 works in snowrunner?
     
  4. Frank van Roon

    Frank van Roon Member

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    I tried what @Peter Koch said but those values were already right, but i;m still having the same FFB issues with returning to the pits and leave again and no FFB
     
  5. LianJieYiQie

    LianJieYiQie New Member

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    When the vehicle is controlled by AI, there should be no FFB, right´╝č
     
  6. Maskerader

    Maskerader Well-Known Member

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    There's a bug in steering_wheels.xml, deviceID is set the same for both R9 and R5. The correct deviceID for R5 is 275566 if I'm not mistaken.
     
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  7. Frank van Roon

    Frank van Roon Member

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    Thx, will try it.
     
  8. bubblejohns

    bubblejohns Active Member

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    <value>
    <vendorSpecificRangeLock type="bool">false</vendorSpecificRangeLock>
    <minWheelRange type="uint32">90</minWheelRange>
    <maxWheelRange type="uint32">1080</maxWheelRange>
    <alwaysCreateEffects type="bool">true</alwaysCreateEffects>
    <supportsSpringEffect type="bool">true</supportsSpringEffect>
    <supportsDamperEffect type="bool">true</supportsDamperEffect>
    </value>


    this is in the steering wheels xml. so what ive done and recently had to remember again was changing the first line to true
    doing the r9 itself didn't work so i changed the r5, r9 and cammus (maybe the cammus didnt need to change but meh)
    i can now leave the auto rotation on in the game. i just have to match the rotation of the car in the moza driver, just alt tab to it and type in the value that the car set up screen shows
    and with whats written just about it no makes sense to why jsut the r9 didnt work
     
  9. Maskerader

    Maskerader Well-Known Member

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    What exactly didn't work?

    Yeah, but that's called "no auto rotation".
     
  10. LianJieYiQie

    LianJieYiQie New Member

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    After the last game update, the default MOZA.rcs profile has been changed to MOZA R9.rcs and R5.rcs, and the context errors in the document have been corrected. So if you were previously troubled by R9 auto-rotation, why not delete your custom (and default ) profile and obtain the new two default moza profiles ( steam verify integrity )without the need to modify any additional 'false true true true true'.
    In fact, there is a second step in the previous, which is to confirm that the spring based range lock enabled="1" in your custom profile.
    Of course, the ID of R5 in steering_wheels.xml is incorrect and needs to be changed to 275566. If yours is R16 or R21, you can freely save a custom profile in the game, then open it and find the correct device ID for R16 or R21. Next, copy the corresponding part of R9 in wheel.xml and correct the device ID.
    Finally, there is a major premise that the steering animation in the game is match setup, and the correct steering angle of the game vehicle can also be viewed through the input meter button.
     
  11. bubblejohns

    bubblejohns Active Member

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    as close as you're going to get in in this game, just needing to change wheel driver is alot better than re doing the whole set up every time :/
     
  12. Maskerader

    Maskerader Well-Known Member

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  13. nolive721

    nolive721 Well-Known Member

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    I have abandoned RRE since I got my R9 few months because of some of the glitches mentioned

    now that I got LC pedals and H shifter I will give it another run

    thanks to people having shared some workarounds here
     
  14. Arcson

    Arcson Well-Known Member

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    Could you report how it is now in case of R9? Is there a need of setting some particular options like steering angle/rotation range manually or it works out of the box?
     
  15. bubblejohns

    bubblejohns Active Member

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    w
    you need to change the xml of both the r9 and r5 (because of an id issue) and then set it up as normal basically just max it out add immersive effects, use the ffb multi as needed, to taste just every time your in a car you need to see its rotation angle and quickly alt tab to the moza drivers to copy that but most are 540.
    biggest issue ive had has been going between sessions and the game no longer reading any rotation at all but its been very very rare and not happened in a fairly long time now
     
  16. Maskerader

    Maskerader Well-Known Member

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    Yes. Either that, or use "spring based steering range" feature and adjust steering lock instead.
     
  17. nolive721

    nolive721 Well-Known Member

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    My time is very limited for simracing in week days so I am planning to test this weekend

    I will let u know but the R9 is such a great wheel base so hopefully I can get it to deploy its potential in RRE too

    will be curious to see people FFB setting in game and in pit house
     
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  18. Maskerader

    Maskerader Well-Known Member

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    In game I use default and only increase Bump amplification to 10% (and decrease overall FFB strength). In Pithouse I use this:
    Road sensitivity: max
    Game FFB Intensity: max
    Maximum Wheel Speed: max
    Wheel spring strength: 0
    Wheel damper: 0

    Maximum output torque: max
    Natural inertia: 150%
    Wheel friction: 10%
    Speed-dependent damping: 0
    Start point of Speed-dependent damping: 0
     
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    Last edited: May 18, 2023
  19. bubblejohns

    bubblejohns Active Member

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    [​IMG] it is, though the xml isnt. ima talk to alex
     
  20. Maskerader

    Maskerader Well-Known Member

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    I think this bug was already submitted.