Did I see a driver change pit menu option in new shared memory or was I dreaming? Is it for on site events or should we get ready for proper online endurance races?
Hi guys, I'm SimShaker - Wheels app developer and would like to get early access to beta RRRE builds in order to test my app interaction with new RRRE Shared Memory. I tried to contact Kitsune Magyar on Monday as it was suggested, but didn't get answer so far. Would anyone please help me?
One question: @J-F Chardon I don't read anything about a DX upgrade here. Is this cancelled? I ask, because my PC can't handle all graphics in VR and I had hoped, that there will be some enhancements. Enabling shadows in VR forces one core to more then 90 percent even on 4,9 GHz and it seems that Raceroom don't want to use any of the other seven cores. So even when I think, DX changes is not the holy Grail, but it can handle multithread, what helps much in those cases.
I have listed all the things we are currently working on. This doesn't mean that our other plans are cancelled. We just have two programmers and we had to put some things in the freezer for a bit.
There seems to be some people who would like early access to a build with the shared memory changes and have not heard back from Kitsune. Please contact me instead with a link to your application. The most direct way is through Discord : https://discord.gg/CXTxJJp
Thanks for your kind answer. Hoping, that DX upgrade is one of the next. It is a bit unfortunate, that a fast PC can't handle some things in VR and this affects the enjoyment a bit. Do you know at this time, if the upgrade will go to DX11 or DX12 if you will do it?
Hi, guys, awesome news! Just when I think not much is changing under the hood you come forward with some nice improvements. Raceroom really grew a lot since 2015 when I started playing and it's been one heck of a trip. Just one question about the tyre and suspension changes: will these impact CPU load with let's say around 30 AI? I just want to make sure I'm ready for the update and not missing out on these things. I have some very special plans for these simulated mother******s .
Important to all app developers : Shared mem files are now updated in OP to version 2.3 Note also that a r3e_data.json will from now on be included in Game\GameData\General\
So, obviously all the stuff you mentioned won't be coming out in 1 big update, but is there anything you're really prioritising above everything else?
I would love to see Oulton Park full layout instead of only the short layout. Love that track in Project Cars.
great new S3 love this part finally I can sharpen my setups with guessing // Car setup (radians, meters, meters per second) public TireData<Double> SuspensionDeflection; public TireData<Double> SuspensionVelocity; public TireData<Double> Camber; public TireData<Double> RideHeight; public Double FrontWingHeight; public Double FrontRollAngle; public Double RearRollAngle; // Current engine torque public Double EngineTorque; // Current downforce // Unit: Newtons (N) public Double CurrentDownforce;