I think it would be more correct to call it an unlicenced car than a fictional car. It's quite obvious what it is, regardless of what is may be called. It will be updated to match real world data.
Speaking of fictional/unlicensed, what is Formula Raceroom Junior? Does it have a certain prototype in real life?
formula ford https://www.google.com/search?q=for...vU6QEHYVeCKYQ_B16BAhsEAE#imgrc=GW7q0pk3oDnLsM Andi
Or can we have lower fuel consumption setting then 1? F.e. 0,5 or something like this? Or better all numbers between, 0,0/0,1 an f.e. 5,0 (like 0,1/0,2/0,3 and so on)
Well 50 different engine maps does seem a bit excessive But how long would 70l last on engine map 1? I only have experience on map 5 and there id expect around 29 minutes so on map 1 it should last a fair bit or is it only a minor difference?
Ah i see, that makes more sense Still think 0.1 steps would be overkill but could definitely see a 0.5 setting being useful and should (hopefully?) be a fairly easy thing to implement as well Getting back to engine maps tho, when only using map 1 70l should be good for around 40 minutes so a decent length although you do lose 2+ seconds per lap compared to map 5 so stopping for like 30l would probably be the quicker strategy
Hello, I've had some fun with the 'Indycar' on Indianapolis Oval at Monday, but I'd highly suggest adapting the default setup to minimum aero. As I came to an oval track, the first thing I did was reduce front and rear wing to the minimum to gain top speed. However, as the AI runs the default setup, I was way too quick. Using the default setup myself made racing closer, but having a hard time reaching 300km/h is not what I'd expect from a 'Indycar' series at the Indianapolis Oval. An alternative could be the 'Formula RaceRoom US Evo' (I'm not good at making up names, I just realised that ) representing an Indy 500 configuration of the Formula RaceRoom US.
Given that ovals have unsupported status in raceroom and the "indycar" is the road course version i dont think the default setup should be geared towards ovals. However even on normal tracks running less aero than default seems to be (significantly?) quicker while still being very controllable so some tweaks to the default setup might not be a bad idea
Ah, That's what 'unsupported' means in the selection screen. I've been wondering about that for a long time, thank you. Correct, in the Watkins Glen Competition taking the wings down to almost minimum made me something around two seconds quicker. I wasn't really losing time in the corners, but was way faster on the straights.
Cant entirely tell you what it means but ive always treated it as "the ovals are there for you to play around with but if any issues arise (ai, track limits, performance, whatever) fixing them is very low on the prority list (if on there at all)"